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Posts Tagged ‘ps2’

Drawn Out of Hiding

06/17/2010 5 comments

Finally, some new video on the sequel to the all-but-ignored (twice!), Okami: It’s bad enough everyone ignored its big brother (twice!) on PS2 and Wii, so don’t let the same thing happen to the pup again! Please!

Categories: Video, Video Games Tags: , , , , ,

Colossus HD: Why Wait for Sony?

06/01/2010 1 comment

I’m a lot less interested in the sudden sharpness/clarity-boost that an emulator can provide, than I am in the fact that it now appears to be running at 60fps, which always drove me nuts about Shadow of the Colossus on PS2–I always felt like I was moving in slow-motion and/or through molasses which really kinda ruined the game for me:

Guess I might have to dig out my SoTC disc and give this a go.

Oh, and there’s ICO, too:

Monopoly+Magic the Gathering Mash-Up Nears 100% Complete

05/13/2010 1 comment

cds
One of the best games on DS and one of the best game series, ever1

Complete translation (new patch went up yesterday), that is (for Culdcept DS, that is):

Maps (98% complete)
Crests_List (98% complete)
Card_List (98% complete)
Story_Script (98% complete)
Help_Script (98% complete)
Taunts0_Script (98% complete)
Taunts1_Script (98% complete)
Taunts2_Script (98% complete)
Taunts3_Script (98% complete)
Taunts4_Script (98% complete)
Taunts5_Script (98% complete)
Taunts6_Script (98% complete)
Taunts7_Script (98% complete)
Taunts8_Script (98% complete)
Taunts9_Script (98% complete)
Taunts10_Script (98% complete)
Taunts11_Script (98% complete)
Tutorial (98% complete)
Menus (97% complete)
Shrine_Effects (98% complete)

This is one of the best games on the DS, even though the AI cheats far worse than your cousin2 running the bank in a game of Monopoly.

If you have any sense (and you’re reading this blog so, clearly…you don’t) you should really think about picking up the original game to show your support, then bagging the ROM+translation and having at it. (You can also get versions of Culdcept–in English!–on PS2 and 360.)


1 No, that isn’t hyperbole.
2 “$200 for passing Go to you; $200 for me, yoink!”

PS2 On PSP

04/23/2010 2 comments

ps2onpsp
No, not like that

Misleading headline note: Sorry, practicing my Kotaku-style headlines like the pros who aren’t really pros because they’re bloggers even though, when it counts (swag, etc.) they are pros so that means…something…I dunno…they’re pros (I think) so they have it all figured out…right?

Actually it’s a PS2 controller on a PSP which is pretty neat because it requires zero hacking to the actual PSP beyond being able to run, um, hacks…on the actual PSP… so…never mind (but it’s still neat!):

The good news is that you don’t have to take apart your PSP to make it work1 , so that’s something, right?


1 Like some of us, because Sony shipped a shoddy, sub-standard (yeah, Sony–big surprise, right?) piece of junk which ‘we’ had to open and fix the crappy dpad that wouldn’t actually go right which, as you may have guessed, is kinda important. (Ken Kutaragi, at the time, insisted this was how it was supposed to work and, like, you’ll play and like it you gaijin whores.) And, yeah, *we’re* still a little bitter about it, though not quite as bitter as The Nerd’s tail of woe involving five PSPs, a stolen ICBM and the wherewithal to use it (he’ll do it! He’s Canadian and they’re…well…milquetoast…and crazy!) which he might recount in the comments and then dupe as a post on his site. Or I might do it, whichever one of us proves to be slightly less lazy…I’m about a 9 on the lazy scale right now, putting me near-comatose/almost dead. (And, yeah, this screed/footnote has a lot more words in it than the actual post so, really, it should have been the post and the video and stuff should have been the footnote, though it really doesn’t work the other way around…what?…Yeah, OK…*swallows meds*.)

Paging Sarah Connor

04/19/2010 3 comments

Don't worry: they eventually got it right.
Don’t worry: they eventually got it right

You ever get the feeling that Peter Molyneux isn’t so much a person as a cyborg bullsh*tting machine from the future:

Lionhead chief Peter Molyneux has told OXM that Natal is challenging “because it’s so different.”

“For me, Natal is challenging because it’s so different,” he explains. “It’s very, very different to any input other mechanism the world has even seen before because there isn’t any buttons and that’s both its strength and its big challenge. So when you’ve got a game like Fable, there is an enormous number of things we can do with Natal.

So, according to Sir Molyneux, the world has never seen:

*U Force1 which had no buttons way back in the dark ages of the NES.
*ParaParaParadise, an arcade game popular in Japan, has had no buttons for years.
*Eyetoy, a device that MS studiously manages to pretend doesn’t exist2, has had no buttons for going on a decade.

So, yeah, outside of those examples the “world has even seen” anything like Natal before. Really. Trust me. I work for Microsoft.


1 Smart money says ManekiNeko has one of these.
2 Ironically, due to the direction Sony has gone in with Move it, too, is studiously ignoring this, on the whole.