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Posts Tagged ‘psn’

I’ll Never Say Another Bad Word About NEOGEO CD Loading Times

05/07/2010 4 comments

Wait for it:

And that’s where I was, ECM III, when the first manned Martian landing occurred way back in 2030 and your Dad, ECM Jr., was just graduating college…what? Oh, the video is over? Ah, good–I was worried for a minute that it might just go on forever…

Bonk: Now With 1/10th the Charm

04/29/2010 7 comments

I want to LOVE this game, but Hudson is making it harder than Bonk’s head:

bonk1bonk2
b3
b4
b5
b6
b7
b8
b9

Look: I want to like all these retro-styled updates to classic games like the upcoming Rocket Knight and, of course, Bonk, but this bizarre insistence on using creepy-looking, ‘realistic’ graphics for games that would benefit massively from classic, 2D, pixel, artwork, is starting to grate on my nerves. (Yes, I know: I’m a charter member of the graphics>gameplay club *flashes Wii and DS receipts from launch day*, but, man, is this really too much to ask??)

And yes, I promise: I’ll take them on their own terms when they arrive, but couldn’t they have at least half the charm, graphically, as NSMB Wii?? (I’d argue that Sparkster and Bonk, graphically, had way, way more charm than 8 or 16-bit Mario, to boot.)

For reference (Bonk’s Revenge on PCE/TG16):

Categories: Video Games Tags: , , , , , , , , ,

“Team Meat” Continues Not Endearing Themselves To The Fans

04/25/2010 4 comments

nope
Honestly, I’m no longer buying this game, on any platform. Ever.

First, they led the Wii fanbase to believe that Super Meat Boy was exclusive to the platform (along w/ a PC version1)…until it wasn’t. (Good job managing those expectations, boys–you did it like PR pros.)

And now there’s this press release, dated January 24, 2009:

Super Meat Boy will be completely remade from the ground up for its release on Wiiware™ and will feature over 100+ single player levels, insane boss fights, competitive vs modes, beefy co-op play and a slew of unlockables that are rumored to fill your life with great happiness!

And today, during an interview at Cubed3:

AR: What made you decide to release an XBLA version first and add extras in? Are you worried this will impact on the WiiWare version’s sales?

Tommy: Honestly2, the WiiWare version isn’t gimped at all. It is exactly what it was going to be. The Xbox, being the more powerful machine with no size limits, just allows us to do more. If the Xbox version wasn’t coming out, the WiiWare version would still be the same.

Now let’s quickly rewind that press release (again, referencing the WiiWare version) to this key phrase:

…competitive vs modes, beefy co-op play…

Which are in the XBLA version…but not the WiiWare version for which they were originally slated…hmmm…anyone else picking up on some incongruency, especially in regards to what the word “honestly” means?

Honestly, Tommy, that word doesn’t seem to mean what you think it means, which is a real shame since Tiny Cartridge was astute enough to pick up and point out your prevarication which, for them, is a lot like being called a lying sack of shit since they’re, generally, pretty laid back. (Unlike me, who is going to have to call you a lying sack of shit ’cause, well, you are a lying sack of shit. Tip: if you’re going to lie through your teeth to your fans, at least come up with one that isn’t as easily refuted.)

The killer, of course, is I was interested in the PC version, but hey, guess what! When you lie to potential customers, they get pissed off and spend their money on other games/music/porn! (At least Little Lupe won’t tell me any lies…except maybe about her age.)


1 Yeah, I have no idea why if a game is on only one console and PC it’s considered “exclusive” but that’s what it says in the rules. (My guess is this is down to the 360 having a lot less ‘exclusive’ content if you start including all the PC ports on PR bullet lists.)
2 Honestly (adverb): 1. in fair way: in a way that is fair, truthful, and morally upright; 2. genuinely: really and truly, e.g. Team Meat isn’t dealing honestly with their fans when they, well, when they say much of anything, apparently.

Qix It Up a Notch: Patchwork Heroes Review

03/25/2010 Leave a comment

Heroes!
C.A.M.P./Acquire via SCEA; PSP (DLC); NTSC-U; Trailer

If you hale from the Jurassic-era wonderland that was the 80s arcade scene, you probably remember a variety of experiences quite vividly: quarters arrayed like sacrificial virgins upon the bezel shortly before plunging, desperately, into an insatiable, bottomless, coin box; ashtrays that resembled artifacts unearthed on an archaeological dig in greater Mesopotamia, caked with the detritus of a thousand lives lost to Donkey Kong and, in time, lung cancer; and, most of all, the games—oh the games! Nearly every week seemed to bring something new, something original, before—as Shakespeare with literature—their successors ran up against the cold, seeming unyielding, reality that all the great ideas had been done, giving way to an age of cliché. But before that dark day of reckoning would arrive, we basked in the glory of great idea after great idea—one of which begat something called Qix.

In time, Qix beget Qix II; Qix II beget Super Qix; Super Qix beget Shem, err, Volfied; and Volfied begat…Patchwork Heroes? Well…kind of. See, Taito ran with the cliché, desperate to ring every dime quarter out of the concept, and pretty much buried it with the release of Volfied in 1989. (There would be other attempts, misfires, digressions, etc., later on, but, for most of us, after four games in six years, we were Qix’ed out.)

However, the nice thing about battered, discredited, ideas1 is that they’re always just one remake or ‘reimagining’2 away from being all-new and exciting. Unless they’re only available on PSP via PSN—then they’re new but not really exciting since roughly 35 people know/care about download-only PSP games. Thus Patchwork Heroes begets this review, to raise awareness amongst the masses 35 people that read this blog.

In command of a squad of highly-trained, ship-sawing, commandos you’ll engage in wave after wave of combat with side-scrolling dreadnoughts bent on destroying your bucolic home. At the outset of each level, you’re ferried to the starting point in a (quirky) ‘copter with one goal in mind: saw, saw and saw some more, until most of the advancing enemy ship is sawdust, leaving the remainder (somewhat unfortunately in the case of any remaining friends/hostages still on board) to the crashing crushing embrace of the cruelest of the fundamental forces, Mistress Gravity.

In addition to the Qix-like act of ‘capturing’ space, you’ll have to rescue hostages locked in cages who, naturally, instantly become demolitions experts (they can drop bombs, doing sizable damage, but this will cost you their ‘protection’ a la Sonic’s rings); avoid enemies hell-bent on preserving their ship and, of course, killing you; all the while dealing with a variety of different surfaces that call for industrial strength sawing (when regular sawing just won’t…wait for it…cut it).

The actual movement of your squad of air pirates-cum-lumberjacks is tight and clean, though at times it can be difficult to tell if you’ve eliminated each and every pixel, which, late in the game can be quite costly since you could very well run out of ‘juice’ for super-sawing or find yourself boxed in by some very inhospitable foes with a single spec of missed sawdust being the difference between life and death. There can also some trouble determining where you are on the ship at any given moment which can be a bit dicey when you’re constantly zooming in and out of the map as this can lead to disorientation and misjudged steps that send your valiant team straight into the jaws of their unforgiving ‘hosts’. Outside of those sawcy speed bumps, though, it’s smooth sawing.

And…that about sums it up: It’s basically Qix 2010 but more fun than Taito’s own Qix++ (on XBLA and, at least via import, PSP). The best part, though, is even though your dedicated band of shipwreckers can tend to overstay their welcome if you attempt to sink ‘em all in one session (entirely possible, even though the later levels do get a bit chaotic), it only costs…wait for it…a sawbuck.

So, stripped to the boards, this is Qix with a coat of Benjamin Moore’s Matte Quirky & Whimsical, something Sony has been buying by the tanker full in the last several years, with LocoRoco and Patapon also benefitting from copious, somewhat over-zealous, applications. And like those two quirk-fests, Patchwork Heroes is a fun-filled (in moderate doses) romp through some slick and artsy3 skies, bringing us full circle, back to that dank and dimly lit arcade of yore, less the lung tissue-filled sepulchers and sacrificial virgins.



1 That aren’t communism, global warming (and cooling!), and Tiger Woods.
2 Remake in drag.
3 Artsy does not mean art.