I want a clean fight: no punching below the belt, no Bahamut and no Force chokes
This is going to send the otaku elite into paroxysms of, well, whatever it is that passes for rage amongst the terminally passive-aggressive:
Final Fantasy XIII is not a true RPG by BioWare’s definition, according to Star Wars: The Old Republic writing director Daniel Erickson.
“You don’t make any choices, you don’t create a character, you don’t live your character,” Erickson continued. “I don’t know what those are – adventure games maybe? But they’re not RPGs.”
The BioWare man admitted that his comments would be “controversial”.
Controversial? I guess, but he also happens to be correct: Final Fantasy XIII is, in no meaningful way, an RPG in even the loosest sense, other than Square-Enix calls it one. Which is kinda like me calling SEGA a company that has no idea what it’s doing anymore…which is actually true…so, uh, never mind.
Even the box art is fantastic
This (still) looks amazing, but since I haven’t liked a single Monolith Soft game (including the ones that didn’t make it out here) and loathed Xenosaga, I’m pretty sure I’m setting myself up for crushing disappointment
But, until Heartbreak, the dark lord of dashed hype strikes me down, I’ll swaddle myself in a cursed Cloak of Willful Ignorance (-3 to all saving throws against common sense) and enjoy the steady drip-feed of delicious trailers:
This AM brings a completely out of left field development in the form of a so freshly-translated PC Engine Super CD RPG that the bits are still cooling on the patch–careful! It’s still hot!
If you’d be interested in taking a jaunt through this startling arrival, your odyssey begins here.
H/T: The Arch-Nerd