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3PM Snapshot: Samus Posts a Win
Samus Caught With Her Top Down

See? Top down!
I can just hear the furious clicking as this one makes its way across Twitter, Facebook and RSS only to culminate in Kotaku-like1 heartbreak:
What many of you are probably wondering is, “What can be done with a Metroid fan-game that hasn’t already been done either by a fan or the makers themselves?” Well, there are a few things…
1. The only other major project that I know of using a top-down style is “Metroid: Reborn.” I have spoken to him before, and from what I understand, the project is still under development. Another was a game being made by MetroidMaker on the Fan Mission forums. From what I understand, he killed development, made some of his sprites public, and those are what I use as a basis for everything.
2. There is a subtle stat system. This may be something you recognize in a level-up RPG, minus the level-up part. For example, you are able to switch between your different suits. There are a total of six. Each suit has its own “perks.” Maybe one suit allows faster movement, greater defense, amplified attack power, etc…
3. Aside from being able to switch between your suits at will, you are also able to do so with beams, traditional to the Metroid Prime series. The difference is that there are currently 17 weapons in this game. That does not include the Morph Ball and other items that are more “indirect” weapons.
4. Interactive scenes will begin implementation sometime in the distant future. You might be asking, “What the hell is that?” For example, you are on the space station at the start of the game, and you are ambushed by Space Pirates upon leaving. Instead of being shot down and landing on some extraterrestrial planet, or chasing a potential bounty to the surface (similar to a traditional Metroid game), you will be interacting with the scene. You won’t just watch your ship fly to the planet. YOU will fly it!
This is a fan game, so don’t get too excited that “YOU will fly it!” anytime soon (if ever) but it certainly is a different spin on Metroid than, say, voxel Metroid or the remake of Metroid 2, etc.
1 In other words, you read a headline like Nintendo Sells Out to Sony only to find out that it’s a story about Nintendo selling their skybox to the Hanshin Tigers to someone loosely-affiliated with Sony (i.e. a random shareholder), except that this headline is actually accurate, though likely to engender different expectations given the proclivities of the readerbase.
You Got Your Castlevania, Megaman and Contra in My Super Mario Bros.

Play this now! Then someone port it to console or DS!
Normally I would never be so cruel as to subject the readers of this blog to the output of Newgrounds (there is a good game on there…every 1000 or so attempts), but in this case I think we can all agree that this is pretty bloody awesome:
This is my first game, and I have worked on it for over a year. It has been a long journey, but I think you will see that all of my effort has paid off. I have recreated the entire game of Super Mario Bros, but now you can play as different characters. Each character plays just like they do in their original games with a few modifications to make the experience better.
This is my tribute to classic NES games, and anyone who grew up playing Nintendo should enjoy it. Now please enjoy the hell out of this game and experience Super Mario Bros in a whole new way!
And yes, I know that controlling Simon Belmont in the air isn’t easy, but that’s what makes him special. And he can double jump to help you control it a bit more.
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I highly recommend playing this with a gamepad if you have one, but you can still enjoy it with a keyboard.
I strongly suggest digging out a gamepad for this one since, playing it for a few minutes with a keyboard really just sucks the joy out of it, but play it you must! One way or another! That’s it! I have nothing cute or clever to add! Go! Now! Play!
h/t: FlyTrap Games
Samus (Finally) Struts Her Stuff
Lookin’ good, girl:
And…not so much:
