Home > Video Games > Geek Demigod, Presumed Dead, Shows Up On XBL Indies

Geek Demigod, Presumed Dead, Shows Up On XBL Indies

That voodoo that Yuzo

Remember Yuzo Koshiro? The composer wunderkind behind such memorable soundtracks as Streets of Rage 2 and 3, Actraiser, the original Ys (pre-Redbook), and the man that runs the game studio Ancient (Beyond Oasis, et al)?

Well, he’s back:

Just in case you thought Microsoft’s Xbox LIVE Indie Games program was just for amateur developers, legendary game music composer Yuzo Koshiro has something to show you:

That’s a screen shot from Mamotte Knight (“Protect Me Kngiht”), the first Xbox LIVE Indie Games title from Koshiro’s development studio Ancient. Announced today, the game will be available for download this Spring.

Mamotte Knight is a 2D action RPG with Famicom-style 8-bit visuals. You select a knight from one of four jobs and make use of barricades to protect the princess from monsters. As you defeat the attacking beasts, you earn love points from the princess which can be used to upgrade your barricades and increase your character’s skills. The game supports four player simultaneous play.

Indie games? Um…have we actually reached a point where an outfit like Ancient can’t get paying work? I mean, they can’t even get on XBLA but have to slum it in the Indies section? (No offense to the handful of great games on XBL Indies but, c’mon, Yuzo Koshiro and Ancient?!)

Grim tidings, indeed. (There’s an English option at link that is not quite, um, live yet.)

  1. 04/13/2010 at 13:46

    Well, it’s a pretty old-school looking game, uncomfortably reminiscent of Hydlide. Besides, Yuzo’s never been as talented at making games as he’s been scoring them.

    • ECM
      04/13/2010 at 18:18

      Yeah, but Ancient is an established dev and are still making games so, regardless of the aesthetics, I’m still shocked to see it on Indies and not XBLA. I mean, is there even another game, by an established, long-time, studio on Indies?


      Grab the demo, oh champion of the old school, and tell me: if this game had polygonal graphics, how quickly would it have sailed through the XBLA approval process?

      • 04/13/2010 at 23:39

        The answer is “yes.” Arika (of Street Fighter EX and Endless Ocean fame) released a game on Xbox Live Indie Games. You may also be able to count Arkedo, but that’s a bit of a stretch… the only game I can remember them releasing is Nervous Brickdown for the Nintendo DS.

  2. ECM
    04/13/2010 at 23:47

    OK, that makes two well-established devs getting the stiff-arm from MS, which basically cements, in my mind, that MS (or at least its Japanese arm) is run by a merry band of corporate clowns that clearly use pretty arbitrary standards for what does and does not merit inclusion on the service. (These are the same guys that turned down Ketsui and DoDonPachi for XBLA a couple of years ago. Actual arcade games. On XBOX Live…Arcade.)

    What is weird is that MS now forces companies to, essentially, partner with established companies to get on XBLA, but since Ancient and Arika have been around for more than a decade each, this does not compute. (Which is what pretty much killed Machinarium’s chances of appearing on the service.)

    Unless, of course, “established” means deep pockets which kinda invites a whole other level of scrutiny such that even if your game is of obvious quality and polish, it still won’t be considered for the service, basically making XBLA a walled compound (with snipers in the turrets) for the big boys. (Because, clearly, the barrier to entry for a packaged product wasn’t already high enough for the little guys.)

    (Please note that this is not the case for PSN or WiiWare, which do not segregate games by independent devs and the big guys, thus creating a far more level playing field. (They also won’t allow, of course, the 95% of indie games that are absolutely atrocious…well, maybe WiiWare does.))

    (As for Arkedo, they’re probably too new to count as “established”, even though Big Bang Mini is pretty damn good but, thinking this over now, it probably wouldn’t matter if they were: they simply don’t have the scratch to play in the big boys’ sandbox.)

    Thanks for making me think this through: now I have the skeleton for a lengthy post I can throw up (err, poor choice of words) later in the week 😉

    • 04/14/2010 at 03:16

      Well, I’m not arguing your point that there’s a lot of payola going on behind the scenes, and that’s truly unfortunate. I’d to think that “quality” should be the ultimate determining factor in whether or not a game gets published, but I’m not so naive as to actually believe that. Now, all that seems to matter is being a big-name publisher with a big-name title. That was almost understandable in the days of physical distribution, but now that we’re slowly sliding toward a digital distribution model it’s much harder to accept.

      I’ve been watching this blog for a while and I’m amazed that you always write at least one post a day; typically three or four of them, and they’re generally insightful or witty. Ah, to be young and full of words! I used to have a lot to say in my teen years and my twenties, but lately it just feels like the creative well has run dry. Make the most of these days, ECM… they are more fleeting than you might expect.

      • ECM
        04/14/2010 at 12:10

        Thank you, sir, you are very kind to say so (no sarcasm, etc., I really do appreciate it).

  1. 04/13/2010 at 10:40
  2. 04/13/2010 at 19:59

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