Home > 'Journalistic' Malpractice, Video Games > How To Speak Game Journalist: “Mmph, one sec, my mouth is full.”

How To Speak Game Journalist: “Mmph, one sec, my mouth is full.”

journoat work
Justification is hard work…in Hawaii…on someone else’s dime

Originally I had planned to do a long write-up about this little exchange but, really, if you watch this video and don’t see how wrong all of it is, there’s probably no hope for you1:

But, hey, at least this porno feeble attempt at justification has nice production values, though a little light on the boom-chicka-wah-wah given the hot, nerd-on-source, action.


1 I’m actually saving the better parts of that write-up for my first video project so please look forward to that /Japanese game dev2
2 No, really: a video. On YouTube. So you know it’s going to be a high quality production just as soon as I get my green sheets out of the dryer.

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  1. 04/28/2010 at 15:23

    Can’t wait to see the video!

  2. kog3100_edw
    04/28/2010 at 16:03

    While I try to be generally positive about games and gaming, the so-called games journalism is one area I’m pretty rabidly critical of. Your just inspiring me with all this stuff to go off on my own rant. I’ll probably sound a lot like Kierkegaard over Insomnia, but the pressure must be released!

    • ECM
      04/28/2010 at 16:04

      Careful: once you tread the Insomnia path, there’s no turning back XD

      (I kinda like him BUT he’s way way way way way way more over-the-top than I am, insofar as he’s one step away from casting all gamers that don’t share his exact, hyper-anal, worldview into a vat of boiling PCBs and reading him can be a real chore for that reason.)

  3. kog3100_edw
    04/28/2010 at 18:44

    I’m like you or a lot of readers for Alex’s site. We agree with a lot of his sentiments on a number of issues (in this case the state of games journalism or lack thereof), but he is so vitriolic. I know he feels he needs to do that to be a maverick and not have is voice totally lost in the sea of babbling. BUT, as has been noted so many MANY times, the arrogance is just a real turnoff. He isn’t the first person to come up with most of the ideas he espouses regarding video games, but surely if he’s as smart as he thinks he is, he can find a way to be a loud voice without being quite the bipolar prick.

  4. 04/28/2010 at 19:32

    Taking or not taking free stuff is really nothing that makes or breaks the integrity, and journalistic skills of anybody. The really annoying thing here is seeing people pointing fingers at other publications, playing the moral patrol or something like that. Just like what Kotaku did with Famitsu. If you can’t be auto-critical then don’t even bother trying to be with someone else. Because you will come out as a hipocrite, among other things.

    • 04/28/2010 at 19:34

      I mean, people within the gaming “journalist” community doing the finger pointing, when their own backyard is pretty filthy to begin with. Also, that woman has very nice legs.

    • ECM
      04/28/2010 at 19:35

      Thumbing through the NYT’s handbook on journalistic ethics disagrees w/ you:

      Staff members may not accept gifts, tickets, discounts,
      reimbursements or other inducements from any individuals
      or organizations covered by The Times or likely to be covered
      by The Times. (Exceptions may be made for trinkets of
      nominal value, say, $25 or less, such as a mug or a cap with a
      company logo.) Gifts should be returned with a polite
      explanation.

      I can assure you this is also the case for 99% of other outfits that practice journalism, as it is generally defined. (We’re also, typically, talking about thousands of dollars a year in free stuff, such that once you get your foot in the door, these companies are, essentially, subsidizing your income in large part–that is a massive conflict of interest.)

  5. kog3100_edw
    04/28/2010 at 20:56

    There’s a HUGE difference between the gaming industry and its lack of ethics and almost every other sector. What goes on routinely and openly in gaming would be called corruption, bribery, favoritism and blackmail anywhere else.

    Game journalism is literally held hostage by the interests of the publishers butey are quite the willing little victims

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