Egg Hatches, Goes to PCs
No, not that Billy Hatcher–the popular one
Every once in a while, I stumble across the odd PC port that I didn’t know existed: generally revs of various shooters and the like and, every now and again, an RPG like Lunar, so it’s somewhat surprising when one like this comes completely out of left field1–one like Sonic Team’s Billy Hatcher and the Giant Egg:
Producer Yuji Naka stated in an interview with IGN that eggs were chosen as the focus of the game to give the player joy from caring for and hatching eggs, and a feeling of anticipation “because you don’t know what’s going to come out of eggs”. Animals were incorporated into the game to convey a mood of adventure, in contrast to the digital pet-based Chao creatures highlighted in previous project Sonic Adventure 2. The GameCube was chosen for development over the competing PlayStation 2 and Xbox because of its wide audience that Naka felt would appreciate such a family-friendly game. The game uses an engine that Naka called “an evolution of the Sonic Adventure 2 engine.”
What’s more, it apparently got a US release but hell if I noticed.
It looks like this, only way way better.
But, uh, there isn’t much to say: it’s basically the Cube game with the ability to bump the resolution up to 1600×1200 which, while nice (and just kills the jaggies), hardly justifies the asking price, unless you simply must have every piece of Sega memorabilia the world has ever seen. (And, oddly, you can’t even force Vsync, etc., via the driver control panel.)
Still it’s out there, somewhere, waiting to be had on this slow, sloooooow, Sunday afternoon.
1 Billy Hatcher also played left field.
2 That is to say: better than nothing…almost.