Home > Video Games > Oh, It’s On Like Donkey Kong, err, Darth Vader!

Oh, It’s On Like Donkey Kong, err, Darth Vader!

I want a clean fight: no punching below the belt, no Bahamut and no Force chokes

This is going to send the otaku elite into paroxysms of, well, whatever it is that passes for rage amongst the terminally passive-aggressive:

Final Fantasy XIII is not a true RPG by BioWare’s definition, according to Star Wars: The Old Republic writing director Daniel Erickson.

“You don’t make any choices, you don’t create a character, you don’t live your character,” Erickson continued. “I don’t know what those are – adventure games maybe? But they’re not RPGs.”

The BioWare man admitted that his comments would be “controversial”.

Controversial? I guess, but he also happens to be correct: Final Fantasy XIII is, in no meaningful way, an RPG in even the loosest sense, other than Square-Enix calls it one. Which is kinda like me calling SEGA a company that has no idea what it’s doing anymore…which is actually true…so, uh, never mind.

  1. 05/14/2010 at 15:31

    I’m in the middle of jamming on it right now, and I totally agree with dudeski @ Bioware. It is the most interactive BluRay movie I’ve ever “played”.

  2. 05/15/2010 at 18:07

    This seems to be a matter of playing with semantics:

    “You don’t make any choices”
    The same as many other console rpgs.

    “You don’t create a character”
    Read previous answer, changing the hair color of your character hardly sounds like “deep complex interaction” anyway.

    “You don’t live your character”
    “Live”? In which way?

    How about: “This is a different type of rpg from the one we make”

    • ECM
      05/15/2010 at 18:11

      I dunno: the problem is that for something to be, well, something it has to have at least the minimal characteristics associated with that something.

      It’s like me calling my dog a cat because, since he has pointy ears, he’s got one cat-like characteristic even though everything else he does–eats shit, humps my leg, bites mailmen–are non-cat characteristics thus making him…not a cat. 🙂

  3. 05/15/2010 at 22:56

    Giving path options to a player is just one more way to do rpgs, is not “the” way. Giving a straight foward path to the player is completely valid, and doesn’t mae an rpg “less” of an rpg. Same with creating a character, sometimes games will give you just a vague template of a character for you to customize, and others will give you a character with a defined form and shape. All this just sounds to me like bioware saying “our way of making things is the good way” and that just sounds highly arrogant.

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