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60FPS: It’s Their Duty

trey
Activision’s red-headed stepchild or not, I like the way these guys think

Even though I find the Call of Duty series entirely coma-inducing (including Infinity Ward’s output), I do admire Treyarch’s dedication to 60fps gameplay:

‘The reason why Call of Duty in my opinion feels so good in your hand,’ Lamia went on, ‘and why it is one of the best expressions of “that is me on the screen”, is because we do let it run at 60 frames per second. That’s why it’s so fluid.

‘So it’s critical, it’s a critical component. Are there parts where it will dip? If there are, only barely for a second if you’re lucky. Almost always you’re seeing that constant 60 frames a second you’ve seen in all the Call of Duties.

‘And I think also visually, there’s a difference. I think that’s why the engine looks a bit different from other engines, because we’re running at 60 not 30. That would be a compromise that some people are willing to make – we’re not. It’s all about the gameplay, and it’s a lot of work to keep it that way.’

Thank God someone else is ‘keepin’ it real smoov’1, even if I’d sooner subject myself to a sulfuric acid2 enema than play their games.


1 Nintendo doesn’t talk about this much, but all of their Wii-specific, first-party titles, run at 60fps and it makes a world of difference–Insomniac used to but, going forward, they’ve punked out so they can have prettier screenshots.
2 Chemist for: you’re gonna need a new lower GI tract.

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