It Must Be E3 Time: Two PS3 Games I Want In Two Days
Another PS3 game(s) to look out for:
The totally generic name may hide it, but there’s a reason this particular title is coming from a third party. Big 3 Gun Shooting includes three arcade gun shooting games: Time Crisis Razing Storm, Time Crisis 4, and Dead Storm Pirates. With all that quality Namco Bandai arcade shooting going into this package, it makes sense that Namco Bandai is publisher.
There’s also the PS3 port of Dead Rising: Extraction (which comes, allegedly, with Dead Space 2), but I don’t think I’m interested enough to bother with that again. (And I was just bored silly with Dead Space, so even if it’s ‘free’…I don’t care.)
Here’s some Deadstorm Pirates, arcade rev, courtesy Arcade Heroes:
I’m no expert, but I’m guessing this is going to have a deleterious effect on Namco’s attempt to sell the recently-released (in North America) arcade rev.
Surprise! (no, not really): Nobody Is Much Interested in Natal
Or Move, for that matter:
Sony’s PlayStation Move and Xbox 360’s Project Natal motion control solutions have been garnering a lot of the spotlight from core gamers and the press, but a new study reflects currently low purchase intent for the new devices.
Research firm OTX’s U.S. tracking study GamePlan Insights polled a group of 2,000 gamers between May 23 and June 5, 2010, and found that 8 percent of the Xbox 360 market intends to buy Natal, and 6 percent of the PlayStation 3 market intends to purchase Move.
Of the people that are already planning on buying Natal and Move, 25 percent plan to preorder the controllers.
The low purchase intent figures reflect the current lack of information about compatible games for the devices. Microsoft and Sony are expected to reveal more motion-compatible games at next week’s E3 event in L.A., where the controllers will be a central attraction, after which purchase intent may rise.
I imagine nobody is at all surprised by this1: these devices are going on machines that are infested with a particular type of gamer that is antithetical to an experience that has ‘cost them’ this battle–and perhaps the war–for the hearts and minds of consumers everywhere and can only, ultimately, result in less of the games they want to play being made.2
I do like the nice ray of light placed in that final paragraph (“after which purchase intent may rise”), though, because where PS360 are concerned there is always hope but with Wii there is never anything more than derision and gloom, with the big N just inches from sliding over the precipice into…the waiting arms of approaching 100 million people. The failures.
Also: don’t go into thinking that the dread ‘casuals’ are going to save these devices from obscurity because a little thing called barrier of entry (read: cost) is really going to throw a wrench into that particular, desperate, dream.
1 Oh I’m sure some fanboys are but, deep down inside, they knew this was coming. More importantly, it’ll be real interesting to see how Sony and MS, eventually, spin their respective failures.
2 Thank God: more quality, less quantity, please.
Will Wright Notes That the Emperor Has No Clothes
Wright on!
A game god that can still be reasonably called a game god has this to say about Natal (and Move):
“I doubt they’ll have the same impact the Wii had. In some sense, they feel like evolutions, or evolutionary technologies. I think Natal feels like a better EyeToy, which is going to have some interesting applications. I don’t think it’s going to change the face of gaming or anything. I think that having motion control, like in a Wii controller, is something that both Microsoft and Sony are catching up to, but again it almost suggests certain toy-like applications.”
First of all, Wright is hedging here by adding the qualifier “I doubt” instead of “I know”, probably because he’s a nice guy and wants to work with MS/Sony in the future. (I suffer from no such limitations and can say: “there’s no way in hell a Wiimore knock-off or a jacked-up EyeToy are going to have the same impact.” And you can quote me on that…again.)
What I do like, however, is that Wright, err, rightly points out that Natal is, basically, a streamlined, sexed-up, EyeToy, (which probably means the Molyneux killbots are on the march) and then he doubles-down and calls them “toys”. (Now, to be fair, Wright’s invocation of the fanboy’s favorite Wii slur does not quite mean what most people think it means, but it will drive the less astute Xbots to a fantrum of staggering size and scope should this story gain wider currency and, at the end of the day, that’s all I want. Please.)
How to Speak Miyamoto
Miyamoto: “I Don’t Even Need My Hands to Take These Clowns Apart”
When asked what his thoughts were on Natal and Move, Miyamoto told CVG: “Nintendo should welcome the opportunity when or where something we have originally tried is intensified by somebody else, because that means that other people are trying to starting to show their appreciation for whatever endeavour we have made in the beginning.
“The user experience we have created is going to be intensified by the advent of new machines from other companies. It’s a new experience that we originated. So we really see it as a great honour.”
Roughly translated: “Go f*ck yourselves you unoriginal a**holes.”
H/T: CVG